Cover art for Game Programming in C++
Published
Addison-Wesley, January 2018
ISBN
9780134597201
Format
Softcover, 528 pages
Dimensions
22.8cm × 18cm × 2.8cm

Game Programming in C++ Creating 3D Games

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C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.

Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.

Set up your C++ development tools quickly, and get started

Implement basic 2D graphics, game updates, vectors, and game physics

Build more intelligent games with widely used AI algorithms

Implement 3D graphics with OpenGL, shaders, matrices, and transformations

Integrate and mix audio, including 3D positional audio

Detect collisions of objects in a 3D environment

Efficiently respond to player input

Build user interfaces, including Head-Up Displays (HUDs)

Improve graphics quality with anisotropic filtering and deferred shading

Load and save levels and binary game data

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